Game maker studio 2 ide download8/6/2023 ![]() ![]() The same thing happens when I use the export feature to export my project to the local git repo. ![]() But when it comes to the "GameMaker 2" IDE opening up a project, it doesn't want to recognize any projects that are not default saved to the GameMaker local directory that's created on the user's computer during initial install and project creation. I can save my code to the repo I've created, no problem. It is as if they don't want you sharing your files with team mates or have the ability to safely store your code online. It is as if the designers sat around thinking about how best to obstruct the user from setting up a project hosted on GitHub. All that is needed now is to do the assorted git add, git commit, git push magic to push your code to the remote repo.īut the "GameMaker 2" IDE seems to intentionally want to prevent you from doing this. Typically, for human normal software dev projects you create the repo on GitHub, clone it locally and then save your project files to the local repo. and it is beyond me, how the hell I'm supposed to integrate it with GitHub? I've used it with the CLI every single day for years to manage hundreds of software development projects.
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